Uses a "sharper" variation of his mom's moveset. There are 48 other questions and answers in Bandai's post involving future content, quality of life issues, bugs, and plenty more.Ī big thanks to AriesWarlock and Ramusu20 for sending this our way.Son of Sophitia and Rothion, nephew of Cassandra Alexandra and Lucius Alexander, as well as the main character of the 5th game. Still the fact that this situation might be rectified in the future is an overall good look for the game. Perhaps a few additional details as to how said unfair advantages could be approached would be a bit more constructive here. It seems as though they're not wanting to change much in this avenue, and are leaving fans with the fairly vague "we're looking into it" response. The acknowledgement here is a very good start, and lets the community know that Bandai is aware of the frustrations their product is causing. However, we are looking into a solution to players using custom characters to gain unfair advantages. Therefore, we are not planning on adding an option to remove custom characters from Ranked Match at the moment. We also consider Ranked Match as “a place to show the characters created by you/others”. Can you add an option to remove custom characters from Ranked Match?"īandai Namco: Separating the player base with this option would increase the matching time and possibly give way to being matched against an opponent of a much higher rank because the number of opponents that fit would decrease. The other response we'd like to share with you involves the aforementioned online experience, mainly as it is affected by SC6's custom character creation mode.įans: "I understand that Character Creation is an important element, however, attacks are sometimes hard to see. That said, now that it is so commonly analyzed, it does feel like a very necessary component for those who want to fully understand all that's going on in front of them. The portion of the response pertaining to intimidation of newer and more casual players is probably the strongest of arguments provided, but really doesn't seem to hold all that much water.įrame data discussion in the FGC has been around for a good while, but has really only become mainstream and widely popular in the last few years. It sounds as though developer-provided in-game frame data won't really be on the table for this entry of Soul Calibur. We are not sure if we will be releasing it, but we are open to the idea and are looking into it. If we were to provide the data, it should be done properly with all the necessary information and explanation. Having said that, we also are aware that the fighting game scene is becoming more and more competitive each passing day and that many players would enjoy an official release of the frame data. ![]() The second reason is that officially releasing the data would put off new comers to the series by giving the vibe that the frame data must be studied closely for the game to be enjoyable which is not what we are aiming for. ![]() ![]() If we released the data officially we would be undermining this experience many enjoy. The first reason is that the act of figuring out frame data and sharing it within the community is fun and part of the game experience. Fans: "Please provide us the frame data for each character and make it available for browsing in the Training Mode."īandai Namco: As Project Soul, (the team within Bandai that works directly on Soul Calibur) not releasing frame data is part of our policy.
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